๐Ÿ“˜
Portfolio
  • ๐Ÿ“˜Portfolio
    • โ“Why Use A Documentation Platform?
  • ๐Ÿ˜ŽBiography
  • ๐ŸŽจRap is Art
  • ๐ŸฅOriginal Compositions
    • ๐Ÿ˜Love In Your Eyes
    • ๐Ÿ†Motherly Love
    • ๐ŸŽปMelodic Exchange
  • ๐Ÿ“นGeneral Performance
    • ๐Ÿ’ƒTango Suite Movement III
    • ๐Ÿ•Š๏ธDove's Delight
    • ๐Ÿช˜You're Makin' Me Dizzy
    • ๐Ÿ›ข๏ธChant
    • ๐ŸชตLibertango
  • ๐ŸŒŽMelodic Dimension
    • โ—Read Me
    • ๐Ÿ—’๏ธMelodic Dimension Overview
    • ๐Ÿ”‘Login Page
    • ๐ŸŽตScales
    • ๐ŸŽนChords
    • ๐ŸŽฒProgressions
    • ๐Ÿ’ฝiNara Jams
    • ๐ŸŽถFalling Notes
    • ๐Ÿซ‚Melodic Community
    • ๐Ÿ”ขPermutations
    • ๐Ÿ˜œLicks
    • ๐Ÿ“บMelodic Theatre
  • ๐ŸŽ›๏ธMIDI Controllers
    • ๐Ÿ’กiNara
  • ๐ŸH.I.V.E
  • ๐Ÿ› ๏ธMarimba Build
  • ๐Ÿ•น๏ธG.T.A. Beats
  • ๐ŸŽงSuper Stem World
  • ๐ŸŽฎMusical Games
    • ๐ŸŽถPiano Rollrrzzz
    • ๐Ÿช‘MidFall Chairs
  • ๐ŸŽจGame UI Design
    • ๐Ÿ“ฝ๏ธStreaming Platform Concept (Unreal Engine)
  • ๐ŸŽš๏ธMax 8 Projects
    • ๐Ÿ“€Majors Max Rig
    • ๐Ÿช˜Swipe Drum
    • ๐Ÿ”ฃProbable Beats
  • ๐Ÿ“ผMusic Animations
    • ๐ŸŒŸStarstruck
    • ๐ŸŽตMajor Scale and Arpeggio Index
    • ๐ŸŽตScale in Thirds
  • ๐ŸŽนMusic Production
    • ๐ŸŽš๏ธAudio Engineer
      • ๐ŸŒWhat a Wonderful World
      • ๐ŸŽ‚Jazz Birthday
      • ๐Ÿ‹Beyonce Lemonade Medley
      • Page 1
    • ๐ŸŽคCollaborations
      • ๐ŸŽธSomebody
    • ๐ŸŽถInstrumentals
      • ๐Ÿ“Extra Credit
      • ๐Ÿค West World
  • ๐ŸŒณEchoes from the Beltline
  • Mallets In Reality
Powered by GitBook
On this page

Super Stem World

Spatialized Sound Game Created using Unity

PreviousG.T.A. BeatsNextMusical Games

Last updated 1 year ago

Super Stem World:

In the spirit of the GTA aesthetic, the player also has the opportunity to engage in a side mission. The goals of the side mission are not necessarily educational driven but provide a unique experience of music production elements.

The side mission is titled โ€œSuper Stem Worldโ€. In music production, stems are the individual audio tracks in isolation. For example, an instrumental could have 4 separate tracks consisting of Drums, a Bassline, a Harmony, and Melody track. A master track would be a combination of the 4, master branch. In this case, each of the 4 tracks exist independently like different parts of a tree, stems. Included in the game are 4 unique instrumentals list, each containing separate stems. At runtime, the stems are randomly located throughout the map, hidden inside a cube. Each stemโ€™s audio is being spatialized in the world. The goal for the player is to find the hidden stems using their spatial awareness (left and right audio volumes), then collider to make a standard stereo track. The closer the player is to a sound, the louder it will get. After all the stems are located the effect is now the stems come together to create a master stereo mixed instrumental.

The increase gamification of the playerโ€™s experience, yellow jackets are constantly chasing the player. If yellow jackets collide with the player, coins are deducted. If the player runs out of points, they lose the side mission and can try again. Dummy cubes are placed throughout the map to Increase difficulty of finding stems, while also providing the player with a way to collect coins to stay alive. If the player is having difficulty finding stems, coins can also be used to activate a radar and mini map assistance for a limited time.

๐ŸŽง